There's a few reasons for this: 1.
There's a few reasons for this: 1. We haven't put in the time for the benchmarks game, because we're too busy working on the language. 2. IIRC, the C++ version uses GMP, and we don't, because licensing. You can install a package if you need GMP, but that doesn't work for the benchmarks game. > I'd like to see more benchmarking done between rust and C++ where there is a solution for each language that is idiomatic or safe while another solution optimizes for performance. Much of Rust's safety comes with no runtime overhead, but some of it does.
Posted by steveklabnik on Oct 9, 2014, 10:46 PM
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There's a few reasons for this: 1.
There's a few reasons for this: 1. We haven't put in the time for the benchmarks game, because we're too busy working on the language. 2. IIRC, the C++ version uses GMP, and we don't, because licensing. You can install a package if you need GMP, but that doesn't work for the benchmarks game. > I'd like to see more benchmarking done between rust and C++ where there is a solution for each language that is idiomatic or safe while another solution optimizes for performance. Much of Rust's safety comes with no runtime overhead, but some of it does.
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