Allow splitting the script editor into several panes
**Describe the project you are working on:** Applicable in any project. **Describe the problem or limitation you are having in your project:** As described in https://github.com/godotengine/godot-proposals/issues/28 Editor can get cramped at times and requires a lot of clicking suggested 4.0 undocable windows would be a huge improvement. While waiting for 4.0 intermediate step could be just allowing for script editor split that should be significantly easier to code and would just require couple of control nodes in a right places to support it. **Describe how this feature / enhancement will help you overcome this problem or limitation:** My proposed feature is to do this the way atom does it. By dragging code name we could split text editor into 2 and edit 2 or more scripts next to each other. **Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:** https://streamable.com/yyaqq **Describe implementation detail for your proposal (in code), if possible:** It would require adding couple of instances of `SplitContainers` in appropriate places and it could be done fairly easily. For example we could right click on script name and select something like "Add Split view" and it would open 2nd code window next to a main code window in editor. **If this enhancement will not be used often, can it be worked around with a few lines of script?:** Would be used a lot can be worked around by opening multiple Godot projects but it's not ideal
Posted by Maciej-Gorczyca on Jan 29, 2020, 10:49 AM
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Raise real-world problems, find people facing the same issue, and discuss solutions.3,500 issues0 comments
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Add 65536 size support for maps
TypeScript 7.1 Iteration Plan
nvim-treeconfig: upstream nvim-treesitter
Add the "action" and "method" attributes to <button>
[FEATURE] Support multiple Connector accounts (same connector, different accounts) in Claude and Claude Code on the web (claude.ai/code)
> We were imposed GitHub for so many exercises!
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Allow splitting the script editor into several panes
**Describe the project you are working on:** Applicable in any project. **Describe the problem or limitation you are having in your project:** As described in https://github.com/godotengine/godot-proposals/issues/28 Editor can get cramped at times and requires a lot of clicking suggested 4.0 undocable windows would be a huge improvement. While waiting for 4.0 intermediate step could be just allowing for script editor split that should be significantly easier to code and would just require couple of control nodes in a right places to support it. **Describe how this feature / enhancement will help you overcome this problem or limitation:** My proposed feature is to do this the way atom does it. By dragging code name we could split text editor into 2 and edit 2 or more scripts next to each other. **Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:** https://streamable.com/yyaqq **Describe implementation detail for your proposal (in code), if possible:** It would require adding couple of instances of `SplitContainers` in appropriate places and it could be done fairly easily. For example we could right click on script name and select something like "Add Split view" and it would open 2nd code window next to a main code window in editor. **If this enhancement will not be used often, can it be worked around with a few lines of script?:** Would be used a lot can be worked around by opening multiple Godot projects but it's not ideal
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