uv cache size limit
Unless I missed it, I think currently there is no way to limit the cache size. I think this would be valuable in ci self-hosted runners where the cache can grow pretty big due to the need to support many python versions packages downloads, we have seen it growing up to ~40GB. E.g. sccache has a [`SCCACHE_CACHE_SIZE`](https://github.com/mozilla/sccache/blob/0e6656243102299844cf344136b5e76f42a5a8ab/docs/Configuration.md#disk-local) that sets a maximum size of the cache. At the moment, if it grows to big you run `uv cache clean` and start over the game again, but with a cache size limit one wouldn't have to worry. What do you think? PS.: thanks for making pip installs great again
Posted by FrancescElies on Aug 2, 2024, 4:53 PM
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Add 65536 size support for maps
TypeScript 7.1 Iteration Plan
nvim-treeconfig: upstream nvim-treesitter
Add the "action" and "method" attributes to <button>
[FEATURE] Support multiple Connector accounts (same connector, different accounts) in Claude and Claude Code on the web (claude.ai/code)
> We were imposed GitHub for so many exercises!
Add support for Visual Studio 2026 Integration
Support for Helm v4
uv cache size limit
Unless I missed it, I think currently there is no way to limit the cache size. I think this would be valuable in ci self-hosted runners where the cache can grow pretty big due to the need to support many python versions packages downloads, we have seen it growing up to ~40GB. E.g. sccache has a [`SCCACHE_CACHE_SIZE`](https://github.com/mozilla/sccache/blob/0e6656243102299844cf344136b5e76f42a5a8ab/docs/Configuration.md#disk-local) that sets a maximum size of the cache. At the moment, if it grows to big you run `uv cache clean` and start over the game again, but with a cache size limit one wouldn't have to worry. What do you think? PS.: thanks for making pip installs great again
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