IssueRaiser

Engine UX/UI redesign (Mock-up)

### Describe the project you are working on This feature is a general-purpose feature that will be helpful to all developers. ### Describe the problem or limitation you are having in your project I've been working on a project in Godot for a little while now and as I've gotten more used to the engine, some UX problems have begun to stand out to me. To be clear I really like Godot and its UI is not bad, especially compared to some other game engines out there, but there's also a lot of room for improvement in both the UX and UI departments. There's a very informative [post](https://github.com/godotengine/godot-proposals/discussions/4582) in the Godot discussions repository detailing some people's complaints with inconsistencies in the UX/UI of Godot. I've also seen others discussing their frustration with the UX on reddit or other places online, so I'm confident this is something that's applicable to a sizeable portion of the community. I know I could make an individual proposal for each change that I'm about to bring up but there are a lot of changes that are related to each other and if each had its own proposal, some might get lost in the crowd so to speak. More importantly, I think some of the problems with Godot's UX actually _stem from_ the fact that each feature has its own proposal, as there's no overarching vision for how Godot's workflow is meant to be structured or how different features are meant to work together. I also think this proposal will be much easier

Posted by BeattieCameron on Oct 26, 2023, 1:09 PM

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ux (Software)

Engine UX/UI redesign (Mock-up)

BeattieCameronOct 26, 2023, 1:09 PM

### Describe the project you are working on This feature is a general-purpose feature that will be helpful to all developers. ### Describe the problem or limitation you are having in your project I've been working on a project in Godot for a little while now and as I've gotten more used to the engine, some UX problems have begun to stand out to me. To be clear I really like Godot and its UI is not bad, especially compared to some other game engines out there, but there's also a lot of room for improvement in both the UX and UI departments. There's a very informative [post](https://github.com/godotengine/godot-proposals/discussions/4582) in the Godot discussions repository detailing some people's complaints with inconsistencies in the UX/UI of Godot. I've also seen others discussing their frustration with the UX on reddit or other places online, so I'm confident this is something that's applicable to a sizeable portion of the community. I know I could make an individual proposal for each change that I'm about to bring up but there are a lot of changes that are related to each other and if each had its own proposal, some might get lost in the crowd so to speak. More importantly, I think some of the problems with Godot's UX actually _stem from_ the fact that each feature has its own proposal, as there's no overarching vision for how Godot's workflow is meant to be structured or how different features are meant to work together. I also think this proposal will be much easier

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