Multi-viewports / virtual viewports
\*EDIT\* **Please prefer creating new issues (and referring to this one with a `#1542` marker) when reporting bugs or asking questions. This thread is currently too big to be useful. **October 2020: Wiki page: https://github.com/ocornut/imgui/wiki/Multi-Viewports**  ---- **IF YOU SUBMIT/DISCUSS AN ISSUE RELATED TO MULTI_VIEWPORTS:** - **Always state which imgui_impl_xxx platform and renderer back-end files you are using.** - **If you are using imgui_impl_glfw.cpp, state which version of GLFW you are using. If you are using imgui_impl_sdl2.cpp, state which version of SDL2 you are using, etc.** - **Always state your OS type, OS version, window manager and extensions (in the case of Unix systems).** - **If the issue happens in your own application, always also tests in the examples/ application and state if you have the same problem with those applications.** - **Make sure to check how the main.cpp of the examples/ application is currently setup for the viewport branch.** - **Never state "there is a crash/assert" without providing an associated callstack and details.** ## January 2019: Viewport and Docking branches have been merged to simplify maintainance. Use the 'docking' branch to test multi-viewports. ## December 2019: See Glossary: https://github.com/ocornut/imgui/wiki/Glossary#multi-viewports-terms January 2020: If you want to implement multi-viewpo
Posted by ocornut on Jan 8, 2018, 8:30 PM
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Raise real-world problems, find people facing the same issue, and discuss solutions.4,500 issues0 comments
reliability (Software)
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Admin Materials and Surfaces
AMD Support
Multi-viewports / virtual viewports
\*EDIT\* **Please prefer creating new issues (and referring to this one with a `#1542` marker) when reporting bugs or asking questions. This thread is currently too big to be useful. **October 2020: Wiki page: https://github.com/ocornut/imgui/wiki/Multi-Viewports**  ---- **IF YOU SUBMIT/DISCUSS AN ISSUE RELATED TO MULTI_VIEWPORTS:** - **Always state which imgui_impl_xxx platform and renderer back-end files you are using.** - **If you are using imgui_impl_glfw.cpp, state which version of GLFW you are using. If you are using imgui_impl_sdl2.cpp, state which version of SDL2 you are using, etc.** - **Always state your OS type, OS version, window manager and extensions (in the case of Unix systems).** - **If the issue happens in your own application, always also tests in the examples/ application and state if you have the same problem with those applications.** - **Make sure to check how the main.cpp of the examples/ application is currently setup for the viewport branch.** - **Never state "there is a crash/assert" without providing an associated callstack and details.** ## January 2019: Viewport and Docking branches have been merged to simplify maintainance. Use the 'docking' branch to test multi-viewports. ## December 2019: See Glossary: https://github.com/ocornut/imgui/wiki/Glossary#multi-viewports-terms January 2020: If you want to implement multi-viewpo
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